Will it work on my model base?
Yes. NullSculpt adapts to any base regardless of size, vertex count or rig naming, including anthro bodies built on a human base.
Does it change my original mesh?
No. Every sculpt is added as its own shape key. Your base mesh and existing blendshapes are left untouched, and any layer can be removed.
Do I have to match a specific topology or vertex count?
No. That is the whole point. One shape fits any body.
Can I fine-tune a shape?
Yes. Amount, size and detail dials, generate fresh variations of any shape, and smooth or sharpen for cleanup.
Will my body look like everyone else's who bought this?
No. Every shape is a blend space you roll and tune, so your result is unique to you, and you can save it as a seed to reuse.
Human and anthro?
Both. The shapes are built to land cleanly on either.
Is my work safe?
Your base mesh and existing blendshapes are never modified, every change is a removable layer, and the result is a plain Blender shape key you can export and ship without the tool.
What do I need?
Blender and the NullSculpt Companion app. Install it, paste your license key once, and connect it to Blender. Join the Discord if you need setup help.
Is it out yet?
Yes. NullSculpt is out now for Blender, a one-time $40 purchase. Grab it from the buy button, then join the Discord for setup help and updates.